MEN’S BASKETBALL LEAGUE RULES

  • Time:

    • A game shall consist of two 20-minute running halves.

    • The clock will run continuously for the first eighteen (18) minutes of both halves and the clock will stop during the last two (2) minutes of each half on every whistle.

    • If a team is ahead by 10 points or more during the final two (2) minutes, the clock will not stop but continue to run.

    • If the lead falls back under 10 points then the clock will be stopped as listed above.

  • Timeout:

    • Each team will have TWO timeouts per half (TWO for 1st half and TWO for 2nd half).

    • Timeouts will not carry over (if you do not use you them you will lose them).

    • Each team will be given ONE timeout per overtime.

    • Timeouts are approximately 30 seconds long, referees will keep track.

  • Free Throws:

    • Free throws will be shot during the ENTIRE game.

    • The last two minutes of each half is when the clock will stop on free throws.

  • Halftime:

    • Halftime will be approximately THREE minutes long.

    • Score keeper will and referees will ensure this occurs.

  • Overtime:

    • Overtime will be TWO minutes long with clock stoppage.

  • Tie-breaker:

    • A maximum of one (1) overtime period of two (2) minutes will be played.

    • The clock shall stop on all whistles during overtime.

    • If at the end of overtime the game is still tied, the game shall end in a tie.

    • In playoffs, extra overtime periods will be used to determine a winner.

    • Teams will each receive one (1) timeout per overtime period and timeouts will NOT carry over from regulation to overtime or from overtime to overtime.

    • In case of a regular season tie, seeding will be set by the following criteria order of

      • Sportsmanship Rating

      • Winning Percentage

      • Point Differential

      • Coin Flip

  • Players:

    • A team may play an entire game with FIVE (5) players.

    • Teams can consist of TEN (10) total players on their roster (FIVE players on the floor and FIVE bench players).

    • An injured or apparently injured player who is discovered by an official while the ball is dead must be removed from the game and will only be eligible to return following the next dead ball.

  • Fouls:

    • We will not be keeping track of personal fouls, PLEASE hold your team accountable for this and see that it does not get out of hand.

  • Technical Fouls:

    • Technical fouls are considered personal fouls.

    • If a player commits two technical fouls in one game, he shall be disqualified from the game.

    • If the technical fouls are of the flagrant nature (as determined by the referees and the program director), the player will need to vacate the gymnasium immediately and may be disqualified from following games (again, as determined by the referees and the program director).

    • If a team commits three flagrant fouls, the team shall forfeit the game.

    • All technical fouls are at the discretion of the program director and call result in forfeit, suspensions and/or expulsion from the league.

  • Shooting Fouls:

    • On a foul committed by the defense (and on a loose-ball foul when neither team is in possession of the ball)

    • The fouled player must be in the act of shooting to be awarded free throws.

  • Team Rosters:

    • Team rosters must be signed by the team members prior to the first game.

    • Changes, additions, subtractions, etc. to the team roster must be made prior to the start of the first game of the season.

    • The only exception to this rule will be for teams who have sustained injuries and no longer possess substitutions (i.e., only 5 players remain) and must be made prior to the last game of the season.

    • It is the responsibility of the team captain to make sure everyone has signed the roster.

    • Those who have not signed the roster will not be allowed to play as this is a liability risk.

    • Player must be 18 and out of high school in order to participate in the league.

  • Player Conduct:

    • No player shall threaten an opposing player, spectator, official, or scorekeeper in any manner.

    • Threatening conduct will result in disqualification from the game and suspension from the following game.

    • Threatening conduct may result in removal from the league altogether and is at the discretion of the program director.

  •  Forfeits:

    • Forfeits may also result from teams showing up late to their game.

    • A 5-minute grace period will be given at the beginning of each game.

    • The clock will start promptly at game time and run for five minutes.

    • At the end of the five minutes, if a team is not ready, the game shall be a forfeit.

    • NO EXCEPTIONS will be made to this rule.

  • Game Shirts and Jerseys:

    • Each player shall have a jersey or shirt consisting of one color worn by the entire teams with a permanent number on the jersey.

    • If a player is on the court without a number they shall receive a technical foul and will not be allowed to re-enter the game.

  • Language:

    • Inappropriate and foul language will not be tolerated in the league.

    • No warning is needed from the referees about players’ language.

    • Technical fouls will be given in response to foul language in any form.